Showing posts with label Internet/Social Addiction. Show all posts
Showing posts with label Internet/Social Addiction. Show all posts

Friday, August 17, 2012

Study Takes Rare Look At How Materialism Develops In The Young

As Christmas approaches, many people blame advertising for stoking the desire among teenagers to own the latest and best in computers, clothes, toys, video games, jewelry, sports equipment and cosmetics.

Some groups have criticized advertisers for manipulating children to demand an endless array of consumer products, while others have decried the creeping placement of branded goods in public schools.

But despite the finger pointing, relatively little is known about how materialistic values develop in childhood and adolescence, a University of Illinois researcher says.

"Materialism has long been of interest to consumer researchers, but research has centered on adult consumers, not children or teens," says Lan Nguyen Chaplin, a professor of marketing in the U. of I. College of Business.

To get a better handle on the issue, Chaplin and co-investigator Deborah Roedder John, a professor of marketing at the University of Minnesota, looked at three age groups - 8-9 year olds (third- and fourth-graders), 12-13 year olds (seventh- and eighth-graders) and 16-18 year olds (11th- and 12th-graders).

The researchers used collages to chart the value placed on materialistic objects such as "stuffed animals," "money" and "nice sports equipment" compared with non-materialistic sentiments such as "being with "friends," "being good at sports" and "helping others," in making them happy. The researchers also asked the children open-ended questions about what made them happy.

The researchers found that materialistic values increased between 8-9 year olds and 12-13 year olds, but then dropped between the 12-13 age group and 16-18 age group.

In a second study, the researchers determined that self-esteem was a key factor in a child's level of materialism. Children with lower self-esteem valued possessions significantly more than children with higher self-esteem.

Moreover, the heightened materialistic values of early adolescents were directly related to "a severe drop in self-esteem that occurs around 12-13 years of age." By using a test that primed high self-esteem among the children, the researchers wrote that they "reversed the large drop in self-esteem experienced by early adolescents, thereby reducing the steep rise in materialism among this group."

As a result, the researchers wondered whether proposed bans on child advertising and other restrictions were the best approach to reduce overly materialistic values.

"Our results suggest that strategies aimed at influencing feelings of self-worth and self-esteem among 'tweens' (8-12 year olds) and adolescents would be effective,"
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Thursday, August 16, 2012

Problem Gambling And Its Effects

The Grand National (horserace) spurs over a third of the adult population of the United Kingdom into having a flutter making it the country's single biggest gambling event. However, even with the recent boom in internet gambling, problems with gambling are often overlooked.

Problem gambling is the subject of a new research venture funded by Economic and Social Research Council in partnership with the Responsibility in Gambling Trust (RIGT). Funding worth around �920,000 over a three year period has been awarded to six projects researching the impacts of gambling on those involved as well as the broader implications for society.

Robin Burgess, Director of RIGT, states "Problem Gambling has a profound effect on not only those involved but the wider community around them. This funding, as well as building the research capacity in this field, will help us to understand why people become involved in gambling, how people learn to control their addiction, and how we can prevent people from becoming Problem Gamblers."

Projects, which are just beginning, will look at a range of issues including social contexts for problem gambling; how the distinction between problem and non-problem gambling is made; internet gambling; gambling-related brain responses in social and problem gamblers; impacts of gambling on family life as well as how young and vulnerable gamblers can be deterred. The research being funded has been chosen for its direct applicability to policy and practice in a neglected area. These studies will inform the way services are commissioned and how policy is formed.

"The ESRC is very pleased to be collaborating with the RIGT on this initiative. The studies proposed are of high quality and relevance, offering great potential for our understanding of harm related to gambling and how society can respond through regulation and the development of services," says ESRC Chief Executive, Professor Ian Diamond.

The six projects funded through this venture include:

-- Dr Gerda Reith and colleagues at the University of Glasgow and the Scottish Centre for Social Research, for a sociological study of routes in and out of problem gambling. Dr Reith has written extensively on the social, cultural and historical aspects of gambling, as well as the impacts of problem gambling

-- A team at Goldsmiths, University of London, for an anthropological study of betting in bookmakers and a study of Chinese community betting. The main author, Dr Rebecca Cassidy, has previously published widely on horseracing.

-- University Of Cambridge, for an MRI scanning study to identify brain responses to gambling tasks, especially near misses. Professor Trevor Robbins and Dr Luke Clark, who are leading this study, are world leaders in MRI scanning for compulsive behaviours.

-- At University of Cardiff, Dr Stephanie Van Goozen and Dr Simon Moore will lead a multi-disciplinary study of the associations between deviant youth and impulsivity and lack of control to gamble

-- Led by Dr Robert Rogers, a team at Oxford University will study internet gambling including personality traits and risk of on-line gamblers

-- Professor Gill Valentine and colleagues at Leeds University for a study of patterns of play and harm in families about internet gambling.

1. The ESRC is the UK's largest funding agency for research and postgraduate training relating to social and economic issues. It provides independent, high quality, relevant research to business, the public sector and Government. The ESRC total expenditure in 2005/6 is �135million. At any time the ESRC supports over 4,000 researchers and postgraduate students in academic institutions and research policy institutes. More at http://www.esrcsocietytoday.ac.uk

2. ESRC Society Today offers free access to a broad range of social science research and presents it in a way that makes it easy to navigate and saves users valuable time. As well as bringing together all ESRC-funded research (formerly accessible via the Regard website) and key online resources such as the Social Science Information Gateway and the UK Data Archive, non-ESRC resources are included, for example the Office for National Statistics. The portal provides access to early findings and research summaries, as well as full texts and original datasets through integrated search facilities. More at http://www.esrcsocietytoday.ac.uk

3. RIGT - the Responsibility in Gambling Trust, exists to fund research, treatment and educational work about problem gambling. Our aim is to reduce the impact of problem gambling on society. Funded mainly by the UK gambling industry, but completely independent of it, RIGT seeks to ensure that people at risk of gambling problems are educated about problem gambling and that people affected by problem gambling get access to help and advice. Our main role is to commission treatment for problem gamblers through organisations like GamCare and Gordon house. RIGT also commissions education programmes and sponsors independent academic research into all facets of gambling behaviour to aid the development of policy and services. In May 2006, RIGt will be launching a new searchable on-line database of leading research into problem gambling. For details of this, and RIGT's other programmes, including other research funds, see http://www.rigt.org.uk
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Video Games Fun But Pose Social, Health Risks

Move over Tickle Me Elmo. The recently released Nintendo Wii and Playstation 3 video game systems are rivaling the giggling red monster as the gifts children beg their parents for most this holiday season.

As coveted as these new video game systems and other models are, some parents may want to think twice before buying them for their children and teens, a University of Florida child psychologist says.

With more educational games hitting store shelves and one system, the Nintendo Wii, actually requiring players to peel themselves off the couch to use it, video game makers seem to be addressing concerns about how playing affects children. But too much gaming still puts children more at-risk for behavioral and health problems, which is why parents should consider how they will control children's playing before they buy a system, said Eric Storch, Ph.D., a UF assistant professor of pediatrics and psychiatry.

"If you're concerned it is going to be difficult to control how much your child is playing, then one recommendation would be not to tempt them," Storch said. "Don't purchase one of these systems."

Video games can be a good outlet for children who like them, but they shouldn't consume their lives, Storch added. Setting limits on playing time may help prevent casual gaming from spiraling into hours spent in front of a television screen with a controller.

Children and teens who play excessively often do so at the expense of homework, and playing solo can isolate children from their peers, potentially causing problems for them later in life, Storch said.

"Social interactions teach you how to deal with other people as well as what's appropriate and what's not," he said. "You learn how to handle situations. Social interaction is also one way of coping with stress and receiving emotional support."

Serious gamers who spend hours sitting in front of a TV also risk becoming obese and developing associated health problems, such as cardiovascular disease and type 2 diabetes, Storch said. The American Academy of Pediatrics advises parents to limit children's total TV, video game and computer time to two hours each day.

Unlike typical gaming systems, the new Nintendo Wii uses a wandlike controller that requires players to physically perform the action they want to see on-screen. The system gets users off the couch, but it's still not like playing soccer or jogging, Storch said.

On the other hand, research has shown that Dance Dance Revolution, a game that requires players to dance on a mat to mimic moves they see on their TV, elicits the same level of motion in children as other forms of exercise. But the game is a solo activity, Storch said. Dancing with friends or playing sports would get kids moving and give them a chance to spend time with peers, he said.

Although gamers lose time to participate in sports and other physical activities, video games aren't the sole reason many aren't more active, said Elizabeth Vandewater, Ph.D., an assistant professor of human development and family sciences and director of the Center for Research on Interactive Technology, Television and Children at the University of Texas. If the video games weren't there, many children would simply find something else to do inside, in part because crime and traffic increasingly hamper their ability to play outside, she said.

"Children in America are definitely less active," Vandewater said. "The question is whether (TV, computers and video games) are to blame."

Most parents know to watch out for violent and graphic video games, but even educational games may not be as beneficial as they seem in commercials. Many games that claim to be educational aren't evaluated to find out if children are actually learning from them, Vandewater said.

"Parents need to know they are being marketed to," she said.

Each family is different, so deciding whether to game is best left up to parents, Storch said. The key: Parents who do allow video games should establish limits and rules and stick with them. Those concerned about their children abiding by the limits can remove controllers or install a new swipe-card system that only allows them to play for a programmed amount of time, automatically shutting off the system when it lapses.

Another good strategy - have children do homework and play outside first, Storch said.

"There are certainly some positives to (video game playing)," Storch said. "For many kids it's really enjoyable. But moderation is the key."

University of Florida Health Science Center
1600 S.W. Archer Rd., Rm. C3-025
Gainesville, FL 32610
United States
http://www.health.ufl.edu/
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Saturday, June 2, 2012

Laptop computers Lower Sperm Counts and increase Infertility Risk for Men

Men and teenage boys should think twice before placing a laptop computer on their laps as they can lower sperm counts and reduce your chances of fathering a child. If you are male, thinking about having a family, or even a decade away from planning a family, you may be better off placing your laptop on a desk.

The increasing popularity of laptop computers (LC), coupled with existing evidence that elevated scrotal temperature can result in sperm damage, prompted researchers from the State University of New York at Stony Brook to undertake the first study into the effect of heat from LC on scrotal temperature.

The findings are reported in Europe's leading reproductive medicine journal Human Reproduction[1]. They show that using an LC on the lap increased the left scrotal temperature by a median 2.6°C and the right by a median 2.8°C. Several previous studies have shown that increases in testicular or scrotal temperatures of between 1°C and 2.9°C are associated with a sustained and considerable negative effect on spermatogenesis and fertility.

Lead researcher Dr Yefim Sheynkin, Associate Professor of Urology and Director, Male Infertility and Microsurgery at the University, said: "By 2005, there will be 60 million laptop computers in use in the USA and a predicted 150 million worldwide. Continued improvements in power, size and price of LC have favoured their increased use in younger people and laptop sales now exceed those of desktop computers."

With the exception of an anecdotal report of genital burns, the effect of portable computers on scrotal temperature when they are used on the lap was not known, he said.

"Laptops can reach internal operating temperatures of over 70°C. They are frequently positioned close to the scrotum, and as well as being capable of producing direct local heat, they require the user to sit with his thighs close together to balance the machine, which traps the scrotum between the thighs."

The researchers worked with 29 healthy volunteers aged 21 to 35, measuring scrotal temperatures with and without laptops. Two one-hour sessions of scrotal temperature measurements were performed on different days in the same room with a median room temperature of 22.28°C. The men were dressed in the same casual clothing for each session and sessions with and without LC were conducted at the same time of the day. Body temperature was taken by mouth beforehand and each volunteer spent 15 minutes standing in the room to adjust to room temperature before being seated. A non-working LC was placed on the lap so that the volunteer could adopt the right position to balance the laptop, then removed, and the seating position held for one hour, with scrotal temperature being measured every three minutes. The same procedure was repeated for one hour, with the same baselines controls, but this time with a working laptop. The temperature of the bottom surface of the LC was also measured at intervals.


"We found that scrotal temperatures rose by 2.1°C when the men sat with their thighs together, which is necessary to keep LC on the lap. But, the rise was significantly higher when the LC were used - 2.8°C on the right side and 2.6°C on the left," said Dr Sheynkin. " It shows that scrotal hyperthermia is produced by both special body posture and local heating effect of LC."

The median surface temperature of Pentium 4 computers used increased from nearly 31°C at the start of the experiment to nearly 40°C after one hour.

Dr Sheynkin said: "The body needs to maintain a proper testicular temperature for normal sperm production and development (spermatogenesis). Portable computers in a laptop position produce scrotal hyperthermia by both the direct heating effect of the computer and the sitting position necessary to balance the computer. The magnitude of scrotal hyperthermia associated with abnormal spermatogenesis is unclear. But, previous studies suggest that 1°C above the baseline is the possible minimal thermal gradient capable of inhibiting spermatogenesis and sperm concentration may be decreased by 40% per 1°C increment of median daytime scrotal temperature.

"We don't know the exact frequency and time of heat exposure capable of producing reversible or irreversible changes in spermatogenesis. Studies have shown significant but reversible changes after short-term heating. However, LC produce significant repetitive transient scrotal hyperthermia for years, and insufficient recovery time between heat exposures may cause irreversible or partially reversible changes in male reproductive function."

Dr Sheynkin said his team now planned further studies to evaluate the heating effect of LC on testicular function and sperm parameters. For now, he did not know an exact time for safe use. However, their study showed that within the first 15 minutes of use scrotal temperatures increased by 1°C, so it did not take long to reach a point that may affect testicular function. Also, frequent use may cause intermittent temperature rises, which could significantly increase a single heating effect.

"Until further studies provide more information on this type of thermal exposure", he said, "teenage boys and young men may consider limiting their use of LC on their laps, as long-term use may have a detrimental effect on their reproductive health."

Dr Sheynkin added that two LC brands were tested randomly to avoid criticism that brands may differ. "All laptop computers generate significant heat due to the increasing power requirements of computer chips. New laptops with higher power requirements may produce even more heat. So far, computer fans and 'heat sinks' are not sufficient. It's possible that external protective devices could somewhat help, but it is essential to confirm their protective effect in a clinical study to prevent commercial advertising and use of inefficient and useless products." (ends)
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Wednesday, May 30, 2012

Facebook Stunner: Child's Kawasaki Disease Mystery Solved By UsersFacebook Stunner: Child's Kawasaki Disease Mystery Solved By Users

One desperate mom named Deborah Copaken Kogan through a series of photos, being unable to diagnose her son's eyes swollen shut, his chin and cheeks ballooned beyond recognition and his fever ever rising her son's rare condition used Facebook to reach out and eventually figured out what his condition was and how to treat it. Kawasaki disease (KD) is rare, but the social network might have saved the child's life.

So, Kogan's virtual friends looked at her posted photos, and simply commented on them. She rushed her son to the hospital.

An unofficial Facebook blog stated:

"There is no virtual in feelings of that magnitude. Perhaps just as in the real world, with your real life, and quote-unquote real friends, your Facebook friend network is what you make it. Accordingly, old adages apply: Choose your friends wisely. Put in as much as you expect to get out."


So what is Kawasaki disease?

The disorder, first described in 1967 by Dr. Tomisaku Kawasaki in Japan, often begins with a high and persistent fever that is not very responsive to normal treatment with paracetamol (acetaminophen) or ibuprofen. The fever may persist steadily for up to two weeks and is normally accompanied by irritability.

Kawasaki published the first English language report of 50 patients with Kawasaki disease in 1974. Since that time, KD has become the leading cause of acquired heart disease among children in North America and Japan. Although an infectious agent is suspected, the cause remains unknown. However, significant progress has been made toward understanding the natural history of the disease and therapeutic interventions have been developed that halt the immune-mediated destruction of the arterial wall.

Inflammation of the mucous membranes in the mouth, along with erythema (redness), edema (swelling) with fissures (cracks in the lip surface), desquamation (peeling) and exsudation of the lips become exceedingly evident. Rashes occur early in the disease, and the cutaneous rash observed in patients with KD is non-specific, polymorphic, non-itchy and normally observed up to the fifth day of fever.

Some of these symptoms may come and go during the course of the illness. It is a syndrome affecting multiple organ systems, and in the acute stage of KD, systemic inflammatory changes are evident in many organs.

If left untreated, some symptoms will eventually relent, but coronary artery aneurysms will not improve, resulting in a significant risk of death or disability due to myocardial infarction (heart attack). If treated in a timely fashion, this risk can be mostly avoided and the course of illness cut short.

Children with Kawasaki disease should be hospitalized and cared for by a physician who has experience with this disease. When in an academic medical center, care is often shared between pediatric cardiology and pediatric infectious disease specialists (although no specific infectious agent has been identified as yet). It is imperative that treatment be started as soon as the diagnosis is made to prevent damage to the coronary arteries.
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Wi-Fi Laptops Harm Sperm Motility And Increase Sperm DNA Fragmentation

Males who place a laptop on their laps with the WI-FI on might have a greater risk of reduced sperm motility and more sperm DNA fragmentation, which could, in theory, undermine their chances of becoming fathers, researchers from Nascentis Medicina Reproductiva, Argentina, and the Eastern Virginia Medical School, USA, reported in the journal Fertility and Sterility this week. Sperm motility refers to the percentage of sperm in a semen sample that are moving - normally, a high percentage of all sperm should be moving (thrashing their tails and swimming).

This study was done in an artificial setting. The male participants were not tested with the laptops on their laps - semen samples were taken, placed under laptops for four hours, and then analyzed.

Previous studies had already shown that placing a laptop on a man's lap could potentially affect his fertility, especially if this occurs frequently and for long periods. The laptop can cause scrotal hyperthermia (elevated testicle temperature), which can considerably affect the quality of his sperm.

In this new study, the authors explain that not only might the laptop-on-lap undermine semen quality, but also the Wi-Fi, if the laptop is near semen. They found that there was less damage when there was no Wi-Fi signal than when there was.

The double-whammy of the Wi-Fi signal and laptop temperature can cause:
  • A decrease in human sperm motility
  • Sperm DNA fragmentation - irreversible changes in the genetic code
Perhaps the electromagnetic radiation emitted by Wi-Fi damages the semen, the scientists suggested.

Wi-Fi stands for "wireless fidelity". The term refers to a group of technical standards which enable the transmission of data over wireless networks. Put simply: Wi-Fi means wireless internet connection.

Conrado Avendaño and team carried out a study involving semen samples from 29 healthy and fertile males. They experimented on their semen samples in two environments:
  • The Wi-Fi sample. A few drops of semen were place under a laptop with the Wi-Fi switched on. The laptop was downloading data from the internet non-stop.
  • The non-Wi-Fi sample. Identical to the environment above, but with no Wi-Fi switched on.
Four hours later, they found:
  • One quarter of the sperm had lost motility in the Wi-Fi samples
  • 14% of the sperm had lost motility in the non-Wi-Fi samples
  • 9% of the sperm showed DNA damage in the Wi-Fi samples
  • 3% of the sperm showed DNA damage in the non-Wi-Fi sampes
Avendaño said:

"Our data suggest that the use of a laptop computer wirelessly connected to the internet and positioned near the male reproductive organs may decrease human sperm quality.

At present we do not know whether this effect is induced by all laptop computers connected by Wi-Fi to the internet or what use conditions heighten this effect."


The authors carried out a separate test to determine what the EM radiation levels might be near a Wi-Fi connected laptop and a non-Wi-Fi one. The difference was significant - when the computer was not Wi-Fi connected EM radiation readings were "negligible".

According to PC Mag, Electromagnetic Radiation, also known as EM Radiation, or EMR is:

"The energy that radiates from all things in nature and from man-made electronic systems. It includes cosmic rays, gamma rays, x-rays, ultraviolet light, visible light, infrared light, radar, microwaves, TV, radio, cellphones and all electronic transmission systems. Electromagnetic radiation is made up of electric and magnetic fields that move at right angles to each other at the speed of light."


The authors, as well as other experts who have commented on this study, stress that until a long-term study with a larger group of men and in natural environments is carried out, this one is only "interesting" and not really biologically relevant for humans.

Even though previous studies have looked at laptop usage and sperm quality, none have determined whether there is any impact on how many children men subsequently have or don't have.

In an Abstract in the journal, the authors concluded:

"To our knowledge, this is the first study to evaluate the direct impact of laptop use on human spermatozoa. Ex vivo exposure of human spermatozoa to a wireless internet-connected laptop decreased motility and induced DNA fragmentation by a nonthermal effect.

We speculate that keeping a laptop connected wirelessly to the internet on the lap near the testes may result in decreased male fertility. Further in vitro and in vivo studies are needed to prove this contention."
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